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Importing Models from Blender

This section introduces how to import 3D models created in Blender into the PlayCanvas editor.

This time, we will import a simple model data with material (including texture).

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Exporting

To export the model data, click FileExportglTF.

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Make sure to check the "Export Selected Objects" option before executing the export. This time, we will export it as human.glb.

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Importing

To import the model data into PlayCanvas, drag and drop it into the asset section, which will create a model data folder (this time human.glb). Then, you can drag and drop the icon marked with "◇" into the hierarchy or scene to place it. alt text

The model data has been placed in the scene.

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Texture Settings

To synchronize this model data with VRChat, you need to set the texture. Click on the texture and select LEGACY in the right inspector.

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Texture Compression

In the inspector, select DXT under COMPRESS, and click COMPRESS LEGACY. (If including transparency, check ALPHA as well.) alt text

Now start the scene in PlayCanvas and proceed with the synchronization again.

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Paste the published URL into VRChat, and proceed with the synchronization, and the model data will be synchronized. alt text

NOTE

It is recommended to keep the vertex count and texture resolution of the model data as low as possible.

As a guideline, keeping the .glb file size (including textures) to a maximum of 5MB to 10MB will help ensure it is not too heavy during synchronization.